Loading phys/G4EmStandardPhysics_SpacePhysics_v10.cc +2 −2 Changes for phys/G4EmStandardPhysics_SpacePhysics_v10.cc: 2 added lines, 2 removed lines. Original line number Diff line number Diff line Loading @@ -245,7 +245,7 @@ void G4EmStandardPhysics_SpacePhysics_v10::ConstructProcess() G4double penEnergyLimit = 1*MeV; G4eIonisation* eIoni = new G4eIonisation(); eIoni->SetStepFunction(0.2, 100*um); //eIoni->SetStepFunction(0.2, 100*um); G4PenelopeIonisationModel* pen = new G4PenelopeIonisationModel(); pen->SetHighEnergyLimit(penEnergyLimit); eIoni->AddEmModel(0, pen, new G4UniversalFluctuation()); Loading Loading @@ -292,7 +292,7 @@ void G4EmStandardPhysics_SpacePhysics_v10::ConstructProcess() // ionisation G4eIonisation* eIoni_pos = new G4eIonisation(); eIoni_pos->SetStepFunction(0.2, 100*um); //eIoni_pos->SetStepFunction(0.2, 100*um); G4PenelopeIonisationModel* pen_pos = new G4PenelopeIonisationModel(); pen_pos->SetHighEnergyLimit(penEnergyLimit); eIoni_pos->AddEmModel(0, pen_pos, new G4UniversalFluctuation()); Loading Loading
phys/G4EmStandardPhysics_SpacePhysics_v10.cc +2 −2 Changes for phys/G4EmStandardPhysics_SpacePhysics_v10.cc: 2 added lines, 2 removed lines. Original line number Diff line number Diff line Loading @@ -245,7 +245,7 @@ void G4EmStandardPhysics_SpacePhysics_v10::ConstructProcess() G4double penEnergyLimit = 1*MeV; G4eIonisation* eIoni = new G4eIonisation(); eIoni->SetStepFunction(0.2, 100*um); //eIoni->SetStepFunction(0.2, 100*um); G4PenelopeIonisationModel* pen = new G4PenelopeIonisationModel(); pen->SetHighEnergyLimit(penEnergyLimit); eIoni->AddEmModel(0, pen, new G4UniversalFluctuation()); Loading Loading @@ -292,7 +292,7 @@ void G4EmStandardPhysics_SpacePhysics_v10::ConstructProcess() // ionisation G4eIonisation* eIoni_pos = new G4eIonisation(); eIoni_pos->SetStepFunction(0.2, 100*um); //eIoni_pos->SetStepFunction(0.2, 100*um); G4PenelopeIonisationModel* pen_pos = new G4PenelopeIonisationModel(); pen_pos->SetHighEnergyLimit(penEnergyLimit); eIoni_pos->AddEmModel(0, pen_pos, new G4UniversalFluctuation()); Loading