Loading code/MaterialsDefinition.cc +1 −1 Original line number Diff line number Diff line Loading @@ -662,7 +662,7 @@ void MaterialsDefinition::DefineMaterials() { wood->AddElement(elC , 2); // wood2 (denser) wood2 = new G4Material(name="wood", density=1.1*g/cm3, ncomponents=3); wood2 = new G4Material(name="wood", density=0.9*g/cm3, ncomponents=3); wood2->AddElement(elH , 4); wood2->AddElement(elO , 1); wood2->AddElement(elC , 2); Loading geom/GeometryCOSI_ACS.cc +42 −0 Original line number Diff line number Diff line Loading @@ -7262,6 +7262,48 @@ G4VPhysicalVolume* GeometryCOSI_ACS::ConstructGeometry(G4VPhysicalVolume* World_ if (table_sens == 1) gm.AddXYZDetector(log_table); if (is_floor == 1) { G4int floor_copy = 150; G4double floorX = chamber_side; G4double floorY = chamber_side; G4double floorZ = 100.; G4double floor_posX = table_posX; G4double floor_posY = table_posY; G4double floor_posZ = table_posZ - 1000.; G4Box* solid_floor = new G4Box("solid_floor", floorX/2., floorY/2., floorZ/2.); G4LogicalVolume* log_floor = new G4LogicalVolume(solid_floor, coll_mat, "log_floor"); G4VPhysicalVolume* phys_floor = new G4PVPlacement(0, G4ThreeVector(floor_posX, floor_posY, floor_posZ), log_floor, "floor", log_chamber, false, floor_copy, true); G4VisAttributes* VisFloor = new G4VisAttributes(G4Colour::Black()); log_floor->SetVisAttributes(VisFloor); if (floor_sens == 1) gm.AddXYZDetector(log_floor); G4int ceiling_copy = 151; G4double ceilingX = floorX; G4double ceilingY = floorY; G4double ceilingZ = floorZ; G4double ceiling_posX = table_posX; G4double ceiling_posY = table_posY; G4double ceiling_posZ = chamber_side/2 - ceilingZ/2.; G4Box* solid_ceiling = new G4Box("solid_ceiling", ceilingX/2., ceilingY/2., ceilingZ/2.); G4LogicalVolume* log_ceiling = new G4LogicalVolume(solid_ceiling, coll_mat, "log_ceiling"); G4VPhysicalVolume* phys_ceiling = new G4PVPlacement(0, G4ThreeVector(ceiling_posX, ceiling_posY, ceiling_posZ), log_ceiling, "ceiling", log_chamber, false, ceiling_copy, true); G4VisAttributes* VisCeiling = new G4VisAttributes(G4Colour::Black()); log_ceiling->SetVisAttributes(VisCeiling); if (floor_sens == 1) gm.AddXYZDetector(log_ceiling); } /* Black coat */ G4int coat_copy = 35; Loading
code/MaterialsDefinition.cc +1 −1 Original line number Diff line number Diff line Loading @@ -662,7 +662,7 @@ void MaterialsDefinition::DefineMaterials() { wood->AddElement(elC , 2); // wood2 (denser) wood2 = new G4Material(name="wood", density=1.1*g/cm3, ncomponents=3); wood2 = new G4Material(name="wood", density=0.9*g/cm3, ncomponents=3); wood2->AddElement(elH , 4); wood2->AddElement(elO , 1); wood2->AddElement(elC , 2); Loading
geom/GeometryCOSI_ACS.cc +42 −0 Original line number Diff line number Diff line Loading @@ -7262,6 +7262,48 @@ G4VPhysicalVolume* GeometryCOSI_ACS::ConstructGeometry(G4VPhysicalVolume* World_ if (table_sens == 1) gm.AddXYZDetector(log_table); if (is_floor == 1) { G4int floor_copy = 150; G4double floorX = chamber_side; G4double floorY = chamber_side; G4double floorZ = 100.; G4double floor_posX = table_posX; G4double floor_posY = table_posY; G4double floor_posZ = table_posZ - 1000.; G4Box* solid_floor = new G4Box("solid_floor", floorX/2., floorY/2., floorZ/2.); G4LogicalVolume* log_floor = new G4LogicalVolume(solid_floor, coll_mat, "log_floor"); G4VPhysicalVolume* phys_floor = new G4PVPlacement(0, G4ThreeVector(floor_posX, floor_posY, floor_posZ), log_floor, "floor", log_chamber, false, floor_copy, true); G4VisAttributes* VisFloor = new G4VisAttributes(G4Colour::Black()); log_floor->SetVisAttributes(VisFloor); if (floor_sens == 1) gm.AddXYZDetector(log_floor); G4int ceiling_copy = 151; G4double ceilingX = floorX; G4double ceilingY = floorY; G4double ceilingZ = floorZ; G4double ceiling_posX = table_posX; G4double ceiling_posY = table_posY; G4double ceiling_posZ = chamber_side/2 - ceilingZ/2.; G4Box* solid_ceiling = new G4Box("solid_ceiling", ceilingX/2., ceilingY/2., ceilingZ/2.); G4LogicalVolume* log_ceiling = new G4LogicalVolume(solid_ceiling, coll_mat, "log_ceiling"); G4VPhysicalVolume* phys_ceiling = new G4PVPlacement(0, G4ThreeVector(ceiling_posX, ceiling_posY, ceiling_posZ), log_ceiling, "ceiling", log_chamber, false, ceiling_copy, true); G4VisAttributes* VisCeiling = new G4VisAttributes(G4Colour::Black()); log_ceiling->SetVisAttributes(VisCeiling); if (floor_sens == 1) gm.AddXYZDetector(log_ceiling); } /* Black coat */ G4int coat_copy = 35;