Commit 9344dd42 authored by Jesse Mapel's avatar Jesse Mapel Committed by Jesse Mapel
Browse files

Fixed no av seg fault

parent 62455a7f
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+10 −5
Original line number Diff line number Diff line
@@ -84,7 +84,10 @@ namespace ale {

  Vec3d Orientations::interpolateAV(double time) const {
    Vec3d interpAv;
    if (m_times.size() > 1) {
    if (m_avs.empty()) {
      throw std::invalid_argument("Cannot interpolate angular velocities for an orientation without them.");
    }
    else if (m_avs.size() > 1) {
      int interpIndex = interpolationIndex(m_times, time);
      double t = (time - m_times[interpIndex]) / (m_times[interpIndex + 1] - m_times[interpIndex]);
      interpAv = Vec3d(linearInterpolate(m_avs[interpIndex], m_avs[interpIndex + 1], t));
@@ -144,11 +147,13 @@ namespace ale {
      Rotation inverseConst = m_constRotation.inverse();
      Rotation rhsRot = rhs.interpolate(time);
      mergedRotations.push_back(inverseConst*interpolate(time)*rhsRot);
      if (!getAngularVelocities().empty() && !rhs.getAngularVelocities().empty()) {
        Vec3d combinedAv = rhsRot.inverse()(interpolateAV(time));
        Vec3d rhsAv = rhs.interpolateAV(time);
        combinedAv += rhsAv;
        mergedAvs.push_back(combinedAv);
      }
    }

    m_times = mergedTimes;
    m_rotations = mergedRotations;
+43 −0
Original line number Diff line number Diff line
@@ -30,6 +30,16 @@ class OrientationTest : public ::testing::Test {
    Orientations orientations;
};

class NoAVOrientationTest : public OrientationTest{
  protected:
    void SetUp() override {
      OrientationTest::SetUp();
      noAvOrientations = Orientations(rotations, times);
    }

    Orientations noAvOrientations;
};

class ConstOrientationTest : public OrientationTest{
  protected:
    void SetUp() override {
@@ -151,6 +161,10 @@ TEST_F(OrientationTest, InterpolateAv) {
  EXPECT_NEAR(interpAv.z, M_PI / (3.0 * sqrt(3.0)), 1e-10);
}

TEST_F(NoAVOrientationTest, InterpolateAv) {
  EXPECT_ANY_THROW(noAvOrientations.interpolateAV(0.25));
}

TEST_F(OrientationTest, RotateAt) {
  Vec3d rotatedX = orientations.rotateVectorAt(0.0, Vec3d(1.0, 0.0, 0.0));
  EXPECT_NEAR(rotatedX.x, 0.0, 1e-10);
@@ -266,6 +280,35 @@ TEST_F(ConstOrientationTest, OrientationMultiplication) {
  EXPECT_EQ(constQuats[1], 1);
  EXPECT_EQ(constQuats[2], 0);
  EXPECT_EQ(constQuats[3], 0);

  const vector<Vec3d> &originalAVs = orientations.getAngularVelocities();
  const vector<Vec3d> &avs = multOrientation.getAngularVelocities();
  ASSERT_EQ(originalAVs.size(), avs.size());
  for (size_t i = 0; i < avs.size(); i++) {
    // We are chaining the same rotation with itself so the angular velocities
    // should just double
    EXPECT_EQ(2 * originalAVs[i].x, avs[i].x);
    EXPECT_EQ(2 * originalAVs[i].y, avs[i].y);
    EXPECT_EQ(2 * originalAVs[i].z, avs[i].z);
  }
}

TEST_F(NoAVOrientationTest, MultiplicationNoAV) {
  Orientations multOrientation = noAvOrientations * orientations;
  Orientations multAVOrientation = orientations * orientations;
  vector<Rotation> outputRotations = multOrientation.getRotations();
  vector<Rotation> outputAVRotations = multAVOrientation.getRotations();
  ASSERT_EQ(outputRotations.size(), outputAVRotations.size());
  for (size_t i = 0; i < outputRotations.size(); i++) {
    vector<double> quats = outputRotations[i].toQuaternion();
    vector<double> aVQuats = outputAVRotations[i].toQuaternion();
    EXPECT_EQ(aVQuats[0], quats[0]);
    EXPECT_EQ(aVQuats[1], quats[1]);
    EXPECT_EQ(aVQuats[2], quats[2]);
    EXPECT_EQ(aVQuats[3], quats[3]);
  }

  EXPECT_TRUE(multOrientation.getAngularVelocities().empty());
}

TEST_F(ConstOrientationTest, OrientationInverse) {