Commit 4490f601 authored by Jeannie Backer's avatar Jeannie Backer
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Added LinearAlgebra class with vector/matrix operations. References #3969. Fixes #4194

git-svn-id: http://subversion.wr.usgs.gov/repos/prog/isis3/trunk@6946 41f8697f-d340-4b68-9986-7bafba869bb8
parent 90869e7c
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#ifndef LinearAlgebra_h
#define LinearAlgebra_h
/**
 * @file
 * $Revision: 1.6 $
 * $Date: 2009/12/22 02:09:54 $
 *
 *   Unless noted otherwise, the portions of Isis written by the USGS are public
 *   domain. See individual third-party library and package descriptions for
 *   intellectual property information,user agreements, and related information.
 *
 *   Although Isis has been used by the USGS, no warranty, expressed or implied,
 *   is made by the USGS as to the accuracy and functioning of such software
 *   and related material nor shall the fact of distribution constitute any such
 *   warranty, and no responsibility is assumed by the USGS in connection
 *   therewith.
 *
 *   For additional information, launch
 *   $ISISROOT/doc//documents/Disclaimers/Disclaimers.html in a browser or see
 *   the Privacy & Disclaimers page on the Isis website,
 *   http://isis.astrogeology.usgs.gov, and the USGS privacy and disclaimers on
 *   http://www.usgs.gov/privacy.html.
 */

// std library
#include <iostream>

// boost library
#include <boost/numeric/ublas/matrix.hpp>
#include <boost/numeric/ublas/io.hpp>

// Qt Library
#include <QDebug>
#include <QPair>

namespace Isis {
  class Angle;
  class Distance;
  class Latitude;
  class Longitude;
  /**
   * This class holds all static methods to perform linear algebra 
   * operations on vectors and matrices. 
   *  
   * This class has 4 representations of a 3 dimensional rotation 
   * <ul> 
   *   <li> A 3 X 3 rotation matrix </li>
   *   <li> An angle/axis pair - This pair is made up of a vector (axis)
   *   and angle of rotation about that axis.</li>
   *   <li> A quaternion - This is saved as a 4-valued unit vector of the
   *   form q = (q0, q1, q2, q3) where for the angle/axis pair of the form
   *   (A, (ux, uy, uz)), we have q0 = cos(A/2), q1 = ux*sin(A/2), q2 =
   *   uy*sin(A/2), q3 = uz*sin(A/2).</li>
   *   <li> A set of Euler angles - This is a set of three angles and
   *   their corresponding axis of rotation. In this case, each axis
   *   must be one of the x, y, or z axes for the coordinate system.</li>
   * </ul>
   *  
   * @author 2013-06-01 Jeannie Backer
   *
   * @internal
   *   @history 2013-06-01 Jeannie Backer - Original version.
   *   @history 2013-08-07 Kimberly Oyama - Updated documentation.
   *   @history 2016-07-25 Jeannie Backer - Updated documentation and test.
   *  
   *  
   *   @todo document methods (a) add naif routine names to documentation where appropriate,
   *                          (b) clean up comments within methods,
   *                          (3) use naif documentation where appropriate
   *   @todo add links to naif documentation web pages???
   *   @todo add proper scopes
   *   @todo implement norm2 (L2 norm)?
   *   @todo implement trace? 
   *   @todo common validate errors - vector size match, 3x3 matrix, 3D vector 
   *   @todo what is more expensive - unitize vector and compare to 1 or isOrthogonal?
   *   @todo rename local variables m2q and q2m
   *   @todo implement qdq2av (Quaternion and quaternion derivative to angular velocity)?
   *   @todo implement qxq (Quaternion times quaternion)?
   *   @todo implement qderiv (Quadratic derivative)?
   *   @todo When converting quaternion, axis-angle, Euler angle to rot 
   *         matrix, should we verify that the matrix is valid (is a rotation matrix)???
   *   @todo isQuaternion??? 
   *   @todo should we throw error in q2m if q = 0???
   *   @todo q2m - why check if sharpen when q is not unit if it is required
   *         to be a unit? throw an error?
   *   @todo axisar - throw error if axis is origin? If we rotate about 
   *         about origin, then we get a zero matrix - not a rotation...
   *         except maybe trivially... (or do we get identity??? indicating no rotation)
   *   @todo double check all indexing on code copied from NAIF - indices 
   *         should reverse col/row order and subtract 1
   */



  class LinearAlgebra {
    public:
      /**
       * Definition for an Isis::LinearAlgebra::Matrix of doubles. This is a 
       * typedef for a boost matrix. 
       *  
       * Note: This typedef is used so that we can add functionality to an 
       * existing matrix type and/or change which third party library's matrix
       * we are using without changing all references to this type in the ISIS
       * API. 
       */
      typedef boost::numeric::ublas::matrix<double> Matrix;
      /**
       * Definition for an Isis::LinearAlgebra::Vector of doubles. This is a 
       * typedef for a boost vector. 
       *  
       * Note: This typedef is used so that we can add functionality to an 
       * existing vector type and/or change which third party library's vector
       * we are using without changing all references to this type in the ISIS
       * API. 
       */
      typedef boost::numeric::ublas::vector<double> Vector;

      // define AxisAngle and EulerAngle
      /**
       * Definition for an Axis-Angle pair. This is a three dimensional rotation
       * represented as an axis of rotation and a corresponding rotation angle. 
       * AxisAngle is a typedef for a QPair of an Isis::LinearAlgebra::Vector 
       * and an Isis::Angle. 
       */
      typedef QPair<Vector, Angle> AxisAngle;
      /**
       * Definition for an EulerAngle pair. This is a three dimensional rotation
       * represented as an Euler angle and the number corresponding to its 
       * rotation axis. EulerAngle is a typedef for a QPair of an Isis::Angle 
       * and an integer (1, 2, or 3).
       */
      typedef QPair<Angle, int> EulerAngle;

      // check type of matrix/vector
      static bool isIdentity(const Matrix &matrix);
      static bool isOrthogonal(const Matrix &matrix);
      static bool isRotationMatrix(const Matrix &matrix);
      static bool isZero(const Matrix &matrix);
      static bool isZero(const Vector &vector);
      static bool isEmpty(const Vector &vector);
      static bool isUnit(const Vector &vector);

      // create special matrices
      static Matrix identity(int size);
      static Matrix transpose(const Matrix &matrix);
      static Matrix inverse(const Matrix &matrix);
      static Matrix zeroMatrix(int rows, int columns);
      static Vector zeroVector(int size);

      // 
      static double determinant(const Matrix &matrix);

      // magnitude/norm based calculations
      static Vector normalize(const Vector &vector);
      static double magnitude(const Vector &vector);
      static double absoluteMaximum(const Vector &vector);

      // arithmetic operations
      static Matrix multiply(const Matrix &matrix1, const Matrix &matrix2);
      static Vector multiply(const Matrix &matrix, const Vector &vector);
      static Vector multiply(double scalar, const Vector &vector);
      static Matrix multiply(double scalar, const Matrix &matrix);
      static Vector add(const Vector &vector1, const Vector &vector2);
      static Vector subtract(const Vector &vector1, const Vector &vector2);

      // vector products
      static Vector crossProduct(const Vector &vector1, const Vector &vector2);
      static Vector normalizedCrossProduct(const Vector &vector1, const Vector &vector2);
      static Matrix outerProduct(const Vector &vector1, const Vector &vector2);
      static double dotProduct(const Vector &vector1, const Vector &vector2);
      static double innerProduct(const Vector &vector1, const Vector &vector2);

      // vector movements (projections, rotations)
      static Vector project(const Vector &vector1, const Vector &vector2);
      static Vector rotate(const Vector &vector, const Vector &axis, Angle angle);

      // 
      static Vector perpendicular(const Vector &vector1, const Vector &vector2);
       
      // converters
      static AxisAngle toAxisAngle(const Matrix &rotationMatrix);//raxisa
      static Matrix toMatrix(const AxisAngle &axisAngle); // axisar
      static Matrix toMatrix(const Vector &axis, Angle angle); // axisar

      static QList<EulerAngle> toEulerAngles(const Matrix &rotationMatrix, const QList<int> axes);// m2eul
      static Matrix toMatrix(const QList<EulerAngle> &eulerAngles); // eul2m
      static Matrix toMatrix(const EulerAngle &angle3, const EulerAngle &angle2, const EulerAngle &angle1); // eul2m

      static Vector toQuaternion(const Matrix &rotationMatrix);// m2q
      static Matrix toMatrix(const Vector &quaternion);// q2m

      //Matrix row/col to vector and vector to row/columns
      static void setRow(Matrix &matrix, const Vector &vector, int rowIndex);
      static void setColumn(Matrix &matrix, const Vector &vector, int columnIndex);
      static Vector row(const Matrix &matrix, int rowIndex);
      static Vector column(const Matrix &matrix, int columnIndex);

      static void setVec3(Vector *v, double v0, double v1, double v2);
      static void setVec4(Vector *v, double v0, double v1, double v2, double v3);
      static Vector vector(double v0, double v1, double v2);
      static Vector vector(double v0, double v1, double v2, double v3);

      static Vector subVector(const Vector &v, int start, int size);

      // No need to implement the std::cout operator<< since this is already
      // done in boost/numeric/ublas/io.hpp, which is included above
      // The print format for a size 3 vector is
      // [3] (1, 2, 3)
      // 
      // friend ostream &operator<<(ostream &os, LinearAlgebra::Vector &vector);

    protected:
      LinearAlgebra();
      ~LinearAlgebra();

    private:
  };

  // these must be declared outside of the class (at the end since they must be
  // declared after the typedefs)
  QDebug operator<<(QDebug dbg, const LinearAlgebra::Vector &vector);
  QDebug operator<<(QDebug dbg, const LinearAlgebra::Matrix &matrix);
  QString toString(const LinearAlgebra::Vector &vector, int precision=15);
};

#endif
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ifeq ($(ISISROOT), $(BLANK))
.SILENT:
error:
	echo "Please set ISISROOT";
else
	include $(ISISROOT)/make/isismake.objs
endif
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