Commit 33f3436e authored by Ian Humphrey's avatar Ian Humphrey
Browse files

Added Resource class to ISIS for isisminer. Fixes #2406.

git-svn-id: http://subversion.wr.usgs.gov/repos/prog/isis3/trunk@6579 41f8697f-d340-4b68-9986-7bafba869bb8
parent 627cf469
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ifeq ($(ISISROOT), $(BLANK))
.SILENT:
error:
	echo "Please set ISISROOT";
else
	include $(ISISROOT)/make/isismake.objs
    GEOSLIB += -lgeos_c
endif
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/**                                                                       
 * @file                                                                  
 * $Revision: 6513 $
 * $Date: 2016-01-14 16:04:44 -0700 (Thu, 14 Jan 2016) $
 * $Id: Resource.cpp 6513 2016-01-14 23:04:44Z kbecker@GS.DOI.NET $
 * 
 *   Unless noted otherwise, the portions of Isis written by the USGS are 
 *   public domain. See individual third-party library and package descriptions 
 *   for intellectual property information, user agreements, and related  
 *   information.                                                         
 *                                                                        
 *   Although Isis has been used by the USGS, no warranty, expressed or   
 *   implied, is made by the USGS as to the accuracy and functioning of such 
 *   software and related material nor shall the fact of distribution     
 *   constitute any such warranty, and no responsibility is assumed by the
 *   USGS in connection therewith.                                        
 *                                                                        
 *   For additional information, launch                                   
 *   $ISISROOT/doc//documents/Disclaimers/Disclaimers.html                
 *   in a browser or see the Privacy & Disclaimers page on the Isis website,
 *   http://isis.astrogeology.usgs.gov, and the USGS privacy and disclaimers on
 *   http://www.usgs.gov/privacy.html.                                    
 */ 
#include "Resource.h"

// Qt library
#include <QSharedPointer>
#include <QString>

// boost library
#include <boost/foreach.hpp>

// other ISIS
#include "IException.h"
#include "PvlContainer.h"
#include "PvlFlatMap.h"
#include "PvlKeyword.h"
#include "PvlObject.h"

using namespace std;

namespace Isis {

  /**
   * Default constructor for a Resource object. The name is set to "Resource" and discard
   * is set to false. The keyword and asset lists are left empty. 
   */
  Resource::Resource(): m_data( new ResourceData("Resource") ), 
                        m_discard( false ) { 
    setName( m_data->m_name );
  }


  /**
   * Constructs a Resource object with the given name. Discard is set to false.
   * The keyword and asset lists are left empty.
   *
   * @param name  A string containing the resource name.
   */
  Resource::Resource(const QString &name) : m_data( new ResourceData(name) ), 
                                            m_discard( false ) { 
    setName(name);
  }


  /**
   * Constructs a Resource object with the given name and profile of keywords.
   * Discard is set to false. The asset list is left empty.
   *
   * @param name     A string containing the resource name.
   * @param profile  A map between strings and PVL keywords.
   */
  Resource::Resource(const QString &name, const PvlFlatMap &profile) : 
                     m_data( new ResourceData(name, profile) ),
                     m_discard(false) { 
    setName(name);
  }


  /**
   * Constructs a Resource from another Resource 
   *
   * @param other    Resource to copy
   */
  Resource::Resource(const Resource &other) : m_data( other.m_data ),
                                              m_discard( other.m_discard ) {
  }


  /**
   * Constructs a Resource from another Resource with options to make it a deep 
   * or shallow copy of the data 
   *
   * @param other    Resource to copy
   * @param deepcopy A deep copy of the data is made if true, otherwise a 
   *                 shallow copy of the data is performed
   */
  Resource::Resource(const Resource &other, const bool deepcopy) :
                     m_data( new ResourceData( *other.m_data ) ),
                     m_discard( other.m_discard ) { 
    if ( deepcopy ) { m_data.detach(); }
  }


  /**
   * Constructs a Resource object with the given name and profile of keywords.
   * Discard is set to false. The asset list is left empty.
   *
   * @param name     A string containing the resource name.
   * @param profile  A PVL container of keywords.
   */
  Resource::Resource(const QString &name, const PvlContainer &profile) :
                     m_data( new ResourceData(name, PvlFlatMap(profile) ) ),
                     m_discard(false) {
    setName(name);
  }


  /**
   * Destroys the Resource object.
   */
  Resource::~Resource() {
  }


  /**
   * Accessor for a string containing the Resource's name.
   *
   * @return QString  The name of this resource.
   */
  QString Resource::name() const {
    return ( m_data->m_name );
  }


  /**
   * A mutator to set the Resource's name.
   *
   * @param identity  A string containing the name of this Resource.
   */
  void Resource::setName(const QString &identity) {
    m_data->m_name = identity;
    add("Identity", identity);
    return;
  }


/**
 * @brief Checks for equality of another Resource. 
 *
 * This is nothing more than comparing the names of the two resources. If both 
 * resources have the same name without regard to case, they are considered the 
 * same resource. 
 *
 * @param other Resource to check for equality
 *
 * @return bool True if names are the same, false otherwise
 */
  bool Resource::isEqual(const Resource &other) const {
    return ( name().toLower() == other.name().toLower() );
  }


  /**
   * Determines whether a PVL keyword with the given name is in this Resource.
   *
   * @param keywordName  A string containing the keyword name.
   *
   * @return bool  Indicates whether a PVL keyword in this Resource's PvlFlatMap is
   *               mapped to the given name.
   */
  bool Resource::exists(const QString &keywordName) const {
    return ( m_data->m_keys.exists(keywordName) );
  }


  /**
   * Counts the number of values the PVL keyword with the given name has, if it exists
   * in this Resource. Otherwise, it returns 0.
   *
   * @param keywordName  A string containing the keyword name.
   *
   * @return int  The size of the PvlKeyword object mapped to the given name in
   *               this Resource's PvlFlatMap.
   */
  int Resource::count(const QString &keywordName) const {
    return ( m_data->m_keys.count(keywordName) );
  }


  /**
   * @brief Determines whether the PVL keyword with the given name at the given index is null.
   *
   * This method looks for the PVL keyword in this Resource's PvlFlatMap that is mapped to the
   * given name and checks whether the value at the given index is null. If no index is given, by
   * default this method checks the first value (i.e. index 0). If the keyword does not exist in
   * the map, this method returns true.
   *
   * @param keywordName  Name of the PVL keyword whose values will be accessed.
   * @param index        Zero-based index for the value to be checked.
   *
   * @return bool  Indicates whether the given PVL keyword is null at the given index.
   */
  bool Resource::isNull(const QString &keywordName, const int index) const {
    return ( m_data->m_keys.isNull(keywordName, index) );
  }


  /**
   * Accessor method for the PVL keywords associated with this Resource. This method
   * gets the PvlFlatMap, a map between a name and PvlKeyword objects.
   *
   * @return const PvlFlatMap&  A reference to the map of PVL keywords.
   */
  const PvlFlatMap &Resource::keys() const {
    return ( m_data->m_keys );
  }


  /**
   * @brief Gets the value of the PVL keyword with the given name at the given index.
   *
   * This method looks for the PVL keyword in this Resource's PvlFlatMap that is mapped to the
   * given name and accesses the value at the given index. If no index is given, by default
   * this method returns the first value (i.e. index 0). 
   *
   * Note: If the keyword does not exist in the map, PvlFlatMap throws an exception. To avoid this,
   *       the isNull() method can be called before invoking this method to verify whether a value
   *       exists at the given index. Otherwise, the value(QString, QString, int) version of this
   *       overloaded method can be called.
   *
   * @see isNull(QString, int)
   * @see value(QString, QString, int)
   *
   * @param keywordName  A string containing the name of the PVL keyword in this Resource's
   *                     list of keywords.
   * @param index        Zero-based index for the value to be accessed.
   *
   * @return QString  A string containing the PVL keyword value at the given index. 
   */
  QString Resource::value(const QString &keywordName, const int &index) const {
    return ( m_data->m_keys.get(keywordName, index) );
  }


  /**
   * @brief Gets the value of the PVL keyword at the given index, if found; otherwise it returns
   *        the given default value.
   *
   * This method looks for the PVL keyword in this Resource's PvlFlatMap that is mapped to the
   * given name and accesses the value at the given index. If no index is given, by default
   * this method returns the first value (i.e. index 0).
   *
   * If the keyword does not exist in the map, the given default value will be returned.
   *
   * @see isNull(QString, int)
   * @see value(QString, int)
   *
   * @param keywordName   A string containing the name of the PVL keyword in this Resource's
   *                      list of keywords.
   * @param defaultValue  A string containing the default value for this keyword if not found in
   *                      the PvlFlatMap.
   * @param index         Zero-based index for the value to be accessed.
   *
   * @return QString  A string containing the PVL keyword value at the given index, if it exists; 
   *                  otherwise the given default value is returned.
   */
  QString Resource::value(const QString &keywordName, const QString &defaultValue,
                          const int &index) const {
    QString keywordValue(defaultValue);
    if ( !isNull(keywordName, index) ) {
      keywordValue = value(keywordName, index);
    }
    return (keywordValue);
  }


  /**
   * Gets the PvlKeyword object with the given name, if it exists in this Resource.
   * If not, an empty PvlKeyword with the given name is returned.
   *
   * @param keywordName  A string containing the name of the PVL keyword to be accessed.
   *
   * @return PvlKeyword  The keyword mapped to the given name in this Resource's PvlFlatMap,
   *                     if it exists. Otherwise an empty PvlKeyword with the given name.
   */
  PvlKeyword Resource::keyword(const QString &keywordName) const {
    if ( m_data->m_keys.exists(keywordName) ) {
      return ( m_data->m_keys.keyword(keywordName) );
    }
    // Return empty keyword
    return (PvlKeyword(keywordName));
  }


  /**
   * Adds a PVL keyword with the given name and value to this Resource. A PvlKeyword object
   * is created and added to the PvlFlatMap belonging to this Resource.
   *
   * @param keywordName   A string containing the name of the keyword to be added.
   * @param keywordValue  A string containing the value of the keyword to be added.
   */
  void Resource::add(const QString &keywordName, const QString &keywordValue) {
     m_data->m_keys.add(keywordName, keywordValue);
     return;
  }


  /**
   * Adds the given PVL keyword to this Resource. The PvlKeyword object is added to
   * the PvlFlatMap belonging to this Resource.
   *
   * @param keyword  A reference to the PvlKeyword object to be added.
   */
  void Resource::add(const PvlKeyword &keyword) {
    m_data->m_keys.add(keyword);
  }


  /**
   * Adds the PVL keywords from the given map of keywords to this Resource.
   * The new keywords are inserted into this Resource's existing PvlFlatMap.
   *
   * @param keys  A PvlFlatMap containing the PvlKeywords to be inserted into the existing
   *              keyword list.
   */
  void Resource::add(const PvlFlatMap &keys) {
    BOOST_FOREACH ( PvlKeyword keyword, keys ) {
      add(keyword);
    }
    return;
  }


  /**
   * Appends the given value to the PVL keyword with the given name.
   *
   * If the keyword already exists in the PvlFlatMap, the provided value is appended to the
   * keyword's list of values. Otherwise, a new PVL keyword with the given name and value is added.
   *
   * @param keywordName   A string containing the keyword name.
   * @param keywordValue  The value to be appended to the keyword associated with the given name.
   */
  void Resource::append(const QString &keywordName, const QString &keywordValue) {
    m_data->m_keys.append(keywordName, keywordValue);
    return;
  }


  /**
   * Removes all of the PVL keywords in this Resource that are associated with the given name.
   *
   * @param keywordName  The name mapped to the PVL keywords to be removed from
   *                     this Resource's PvlFlatMap.
   *
   * @return int  The number of PVL keywords removed from this Resource's PvlFlatMap.
   */
  int Resource::erase(const QString &keywordName) {
    return ( m_data->m_keys.erase(keywordName) );
  }


  /**
   * Sets the GIS geometry for this Resource to the given value.
   *
   * Note this Resource then takes control of this pointer. Therefore, there
   * should be no other references as it is turned into a shared pointer.
   *
   * @see add(SharedGisGeometry &geom)
   *
   * @param geom  A pointer to the GisGeometry to be added to this Resource.
   */
  void Resource::add(GisGeometry *geom) {
    m_data->m_geom = SharedGisGeometry(geom);
    return;
  }


  /**
   * Sets the GIS geometry for this Resource to the given value.
   *
   * @param geom  A shared pointer to the GisGeometry to be added to this Resource.
   */
  void Resource::add(SharedGisGeometry &geom) {
    m_data->m_geom = geom;
    return;
  }


  /**
   * This method is used to determine whether the GIS geometry has been set for this Resource.
   *
   * @return bool  Indicates whether the GIS geometry has been set.
   */
  bool Resource::hasGeometry() const {
    return ( !m_data->m_geom.isNull() );
  }


  /**
   * This method is used to determine whether a valid GIS geometry has been set for this Resource.
   * If no geometry has been set or the geometry is empty, false is returned.
   *
   * @return bool  Indicates whether the GIS geometry is valid.
   */
  bool Resource::hasValidGeometry() const {
    if ( hasGeometry() ) {
      return ( !m_data->m_geom->isEmpty() );
    }

    return (false);
  }


  /**
   * Accessor method for this Resource's GIS geometry.
   *
   * @return SharedGisGeometry  A shared pointer to the GIS geometry associated with this Resource.
   */
  SharedGisGeometry Resource::geometry() const {
    return ( m_data->m_geom );
  }


  /**
   * Activate a resource.
   */
  void Resource::activate() {
    m_discard = false;
  }


  /**
   * Accessor method to determine whether this Resource is to be discarded.
   *
   * @return bool  Indicates whether to discard this Resource.
   */
  bool Resource::isActive() const {
    return ( !m_discard );
  }


  /**
   *  Discard a resource.
   */
  void Resource::discard() {
    m_discard = true;
  }


  /**
   * Accessor method to determine whether this Resource is to be discarded.
   *
   * @return bool  Indicates whether to discard this Resource.
   */
  bool Resource::isDiscarded() const {
    return ( m_discard );
  }


  /**
   * This method is used to determine whether an asset with the given name is in this Resource.
   *
   * @param assetName  A string containing the asset name.
   *
   * @return bool  Indicates whether an asset in this Resource's VariantList is
   *               mapped to the given name.
   */
  bool Resource::hasAsset(const QString &assetName) const {
    return ( m_data->m_assets.contains(assetName.toLower()) );
  }


  /**
   * Inserts an asset with the given name and value into this Resource's VariantList.
   *
   * @param assetName   A string containing the name of the asset to be added.
   * @param assetValue  A QVariant containing the value of the asset to be added.
   */
  void Resource::addAsset(const QString &assetName, QVariant &assetValue) {
    m_data->m_assets.insert(assetName.toLower(), assetValue);
    return;
  }


  /**
   * Removes all of the assets in this Resource that are mapped to the given name. 
   *
   * @param assetName  The name mapped to the assets to be removed from
   *                   this Resource's VariantList.
   *
   * @return int  The number of assets removed from this Resource's VariantList.
   */
  int Resource::removeAsset(const QString &assetName) {
    return ( m_data->m_assets.remove(assetName.toLower()) );
  }


  /**
   * Clears the assets from this Resource's VariantList.
   *
   * @return int  The number of assets that were in this Resource's VariantList before clearing it.
   */
  int Resource::clearAssets() {
    int n = m_data->m_assets.size();
    m_data->m_assets.clear();
    return (n);
  }


  /**
   * Retrieves the value of the asset in this Resource that is mapped to the given name.
   *
   * @param assetName  A string containing the name of the asset to be accessed.
   *
   * @return QVariant  The value of the asset that is mapped to the given name in
   *                   this Resource's VariantList map.
   *
   * @throw IException::Programmer "Requested asset does not exist."
   */
  QVariant Resource::asset(const QString &assetName) const {
    if ( !hasAsset(assetName) ) {
      throw IException(IException::Programmer,
                        "Requested asset " + assetName + " does not exist.", 
                       _FILEINFO_);
    }
    return ( m_data->m_assets.value(assetName.toLower()) );
  }


  /**
   * @brief Copy this resource for distinct management of its status
   *
   * This copy method will create a copy of an existing Resource and retain all
   * its current data and status. 
   *
   * Use this method when a shallow (shared data) copy of the Resource is 
   * desired so that its active status can be managed with copy of the same 
   * data source. 
   *
   * @return Resource* Pointer to new resource
   */
  Resource *Resource::copy() const {
    Resource *resource = new Resource(*this, false);
    resource->m_discard = m_discard;
    return (resource); 
  }


  /**
   * @brief Clone this resource for additional specialized use.
   *
   * This clone method will create a new Resource with or without Assets. 
   * Keywords are fully propagated.  The GisGeometry is also propagated as it 
   * can easily be reset. The resource status is activated. 
   *
   * Use this method when a deep copy of the Resource data is desired so that 
   * it can vary independently of its parent. 
   *
   * @param name        A string containing the name of the new cloned resource.
   * @param withAssets  Specify to also copy out the Asset list.
   *
   * @return Resource* Pointer to new resource
   */
  Resource *Resource::clone(const QString &name, const bool &withAssets) const {
    Resource *resource = new Resource(*this, true);
    if ( !withAssets ) { resource->clearAssets(); }
    resource->activate();
    return (resource);
  }


  /**
   * @brief Transfer all keywords in map to a PvlObject.
   *
   * Derived classes of Resource can define their own implementation if 
   * propagation of all keywords is not acceptable. 
   *
   * @param pvlName Name of the PVL object to create and fill with map keywords
   *
   * @return PvlObject An object with all keywords in the map
   */
  PvlObject Resource::toPvl(const QString &pvlName) const {
    PvlObject object(pvlName);
    PvlFlatMap::ConstPvlFlatMapIterator key = m_data->m_keys.begin();
    while (  key != m_data->m_keys.end() ) {
      object.addKeyword(key.value());
      ++key;
    }
    return ( object );
  }

}  //namespace Isis
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Creating empty resource: 
	Identity = Resource

Creating  "Named"  resource: 
	Identity = Named

Creating  "Animals"  resource from PvlFlatMap: 
	Bee = "Une Abeille"
	Cat = "Un Chat"
	Dog = "Un Chien"
	Frog = "Une Grenouille"
	Identity = Animals

Creating  "Colors"  resource from PvlObject: 
	Blue = (Bleu, Bleue, NULL)
	Green = (Vert, Verte)
	Identity = Colors
	Red = Rouge

Copying the Animals resource: 
	Bee = "Une Abeille"
	Cat = "Un Chat"
	Dog = "Un Chien"
	Frog = "Une Grenouille"
	Identity = Animals

Are the Animals resources equal?  true 
Are the Animals and Colors resources equal?  false 
 
"Red" keyword in Colors resource has  1  value. 
"Green" keyword in Colors resource has  2  values. 
"Purple" keyword does not exist in Colors. It has  0  values. 
 
"Blue" keyword's 2nd value is null?  false 
"Blue" keyword's 3rd value is null?  true 
"Purple" keyword is null?  true 
 
Grabbing "Green" keyword:  
	Green = (Vert, Verte)
Grabbing non-existent "Purple" keyword:  
	purple = Null
 
Grabbing two keywords using "NoColor" as default value: 
	Grabbing "Green" keyword's 1st value:  "Vert" 
	Grabbing non-existent "Purple" keyword's value:  "NoColor" 
 
Adding Rabbit, Octopus, Shark, and Eel to Animals... 
	Bee = "Une Abeille"
	Cat = "Un Chat"
	Dog = "Un Chien"
	Eel = "Une Anguille"
	Frog = "Une Grenouille"
	Identity = Animals
	Octopus = ("Une pieuvre", "Un poulpe")
	Rabbit = "Un Lapin"
	Shark = "Un Requin"
	Snake = "Un Serpent"

Adding another value to the "Bee" keyword:  
	Bee = ("Une Abeille", "Un Bourdon")
	Cat = "Un Chat"
	Dog = "Un Chien"
	Eel = "Une Anguille"
	Frog = "Une Grenouille"
	Identity = Animals
	Octopus = ("Une pieuvre", "Un poulpe")
	Rabbit = "Un Lapin"
	Shark = "Un Requin"
	Snake = "Un Serpent"

Erasing the "Octopus" keyword.  1  keywords erased. 
	Bee = ("Une Abeille", "Un Bourdon")
	Cat = "Un Chat"
	Dog = "Un Chien"
	Eel = "Une Anguille"
	Frog = "Une Grenouille"
	Identity = Animals
	Rabbit = "Un Lapin"
	Shark = "Un Requin"
	Snake = "Un Serpent"

Erasing non-existing "Squirrel" keyword.  0  keywords erased. 
 
Does Animals resource have a valid geometry?  false 
Adding an empty geometry to Animals resource. 
Is the added geometry valid?  false 
Adding a valid geometry to Animals resource. 
Is the added geometry valid?  true 
Grabbing the geometry:  
	Has  1  points 
 
Is Colors resource active?  true 
 
Discarding Colors resource. 
Colors is now discarded:  true 
 
Reactivating Colors resource. 
Colors is now active:  true 
 
Adding "Int Asset" and "Double Asset" assets to Colors resource: 
Does Colors have an asset called "DNE Asset"?  false 
Does Colors have an asset called "Int Asset"?  true 
The value of the Int Asset is:  127 
Removing the Double Asset. Removed assets:  1 
 
Discarding Colors resource, then copying it: 
	Blue = (Bleu, Bleue, NULL)
	Green = (Vert, Verte)
	Identity = Colors
	Red = Rouge

Is Colors copy discarded?  true 
Does Colors copy have the "Int Asset"?  true 
 
Cloning Colors resource (without assets): 
	Blue = (Bleu, Bleue, NULL)
	Green = (Vert, Verte)
	Identity = Colors
	Red = Rouge

Is Colors clone active?  true 
Does Colors clone have the "Int Asset "?  false 
 
Cloning colors resource with assets: 
	Blue = (Bleu, Bleue, NULL)
	Green = (Vert, Verte)
	Identity = Colors
	Red = Rouge

Does Colors clone have the "Int Asset"?  true 
 
Clearing assets from Colors resource.  1  assets removed 
 
Creating Pvl from Animals Resource: 
Object = Resource
  Bee      = ("Une Abeille", "Un Bourdon")
  Cat      = "Un Chat"
  Dog      = "Un Chien"
  Eel      = "Une Anguille"
  Frog     = "Une Grenouille"
  Identity = Animals
  Rabbit   = "Un Lapin"
  Shark    = "Un Requin"
  Snake    = "Un Serpent"
End_Object
 
 
Testing exceptions... 
**PROGRAMMER ERROR** Requested asset MysteriousAsset does not exist. 
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