* All this function are used in observation and maintenance situation
*/
void stop (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
//void setup (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void stow (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void refPos (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void update (in double elevation) raises (ComponentErrors::ComponentErrorsEx);
void move (in long circle, in long actuator, in long radius, in long incr) raises (ComponentErrors::ComponentErrorsEx);
void correction (in long circle, in long actuator, in long radius, in double correction) raises (ComponentErrors::ComponentErrorsEx);
void setProfile (in ActiveSurface::TASProfile profile) raises (ComponentErrors::ComponentErrorsEx);
void usdStatus4GUIClient (in long circle, in long actuator, out long status) raises (ComponentErrors::ComponentErrorsEx);
void setActuator (in long circle, in long actuator, out long actPos, out long cmdPos, out long Fmin, out long Fmax, out long acc, out long delay) raises (ComponentErrors::ComponentErrorsEx);
/**
* All this function are used in maintenance situation
*/
void up (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void down (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void bottom (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void top (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void reset (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);
void recoverUSD(in long circle, in long actuator) raises (ComponentErrors::ComponentErrorsEx);
oneway void calibrate (in long circle, in long actuator, in long radius);
void calVer (in long circle, in long actuator, in long radius) raises (ComponentErrors::ComponentErrorsEx);